Narrative Design, by Alex Bard
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Anxiety and the passing of time in 5 Centimeters Per Second, by Makoto Shinkai
Romantic fatalism and falling cherry blossom.
Mar 5
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Narrative Design, by Alex Bard
Anxiety and the passing of time in 5 Centimeters Per Second, by Makoto Shinkai
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February 2025
Witnessing Furiosa: A Mad Max Saga
A less novel but worthy post-apocalyptic road trip.
Feb 23
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Narrative Design, by Alex Bard
Witnessing Furiosa: A Mad Max Saga
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Fun in fighting fascism - Wolfenstein: The New Colossus
Wolfenstein 2 is a bit of an overlooked action masterpiece.
Feb 8
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Narrative Design, by Alex Bard
Fun in fighting fascism - Wolfenstein: The New Colossus
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January 2025
Searching for magic realism in Stephen King's The Gunslinger (Dark Tower #1)
The Gunslinger is a Western fantasy fellowship of fantastic potential.
Jan 23
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Narrative Design, by Alex Bard
Searching for magic realism in Stephen King's The Gunslinger (Dark Tower #1)
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Indiana Jones and the Great Circle and the trials of Immersive Sims
The Great Circle is lightweight on Immersive Simming but heavy on Adventure.
Jan 8
1
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Narrative Design, by Alex Bard
Indiana Jones and the Great Circle and the trials of Immersive Sims
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2
December 2024
21 Creative Writing Principles (feat. love letters to friends)
Good writing is about finding the right words. And love letters.
Dec 20, 2024
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Narrative Design, by Alex Bard
21 Creative Writing Principles (feat. love letters to friends)
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Narrative lateral design in The Forgotten City (featuring Socratic debates)
The Forgotten City is a moody Adventure-sized immersive mystery.
Dec 8, 2024
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Narrative Design, by Alex Bard
Narrative lateral design in The Forgotten City (featuring Socratic debates)
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November 2024
Hope and disappointment in Disco Elysium (featuring centrist politics)
The freedom of the RPG, the authority of material reality.
Nov 25, 2024
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Narrative Design, by Alex Bard
Hope and disappointment in Disco Elysium (featuring centrist politics)
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You, you're finally awake - How to make The Elder Scrolls 6 great
A legacy of exploration should be augmented with more role-playing.
Nov 12, 2024
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Narrative Design, by Alex Bard
You, you're finally awake - How to make The Elder Scrolls 6 great
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October 2024
Hopepunk is the counter-balance to “realism" and grimdark
Naive or unrealistic, hopepunk is here to stay.
Oct 20, 2024
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Narrative Design, by Alex Bard
Hopepunk is the counter-balance to “realism" and grimdark
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How to write a one-page game design document, with examples
A clear and sweet template to plan your dream game. Sneaking and vampirism included.
Oct 12, 2024
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Narrative Design, by Alex Bard
How to write a one-page game design document, with examples
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How to enhance storytelling in video games (featuring friends and scattered notes)
Spend time with your friends, leave notes everywhere. Implicit and explicit.
Oct 9, 2024
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Narrative Design, by Alex Bard
How to enhance storytelling in video games (featuring friends and scattered notes)
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